Rush

Rush is a side-scrolling game with an emphasis on speed and maneuverability. I led a small team of University of Rochester computer science classmates in Fall 2005 in designing and creating it.

HexCell

HexCell is a pattern-matching puzzle game with more player choice than standard match-3 games. In it, you create a pattern by dragging a path through a hex grid of colored cells, and then attempt to recreate that pattern in the remaining cells as many times as possible, racking up score modifiers for pattern length and number of matches.